Home  >  Press centre  >  Safe In Our World Launches First Games Bundle to Celebrate One Year Anniversary

Safe In Our World Launches First Games Bundle to Celebrate One Year Anniversary


The 1st Anniversary Charity Game Bundle, available via Fanatical, will support free Mental Health CBT courses for games industry professionals and gamers

London, October 22 2020. Videogames Mental Health Charity, Safe In Our World proudly celebrates its first anniversary with the first charity bundle dedicated to providing free Mental Health CBT courses for games industry professionals and gamers around the world. The Safe In Our World  1st Anniversary Charity Game Bundle is available now exclusively via the dedicated partner Fanatical for $4,99.  Only 10,000 sets of keys are available for this extremely limited edition bundle.

The Safe In Our World 1st Anniversary Charity Game Bundle features seven games, each who share a unique and relatable message about mental health:

  • AVICII Invector par Tim Bergling aka AVICII / Hello There Games
  • Dear Esther par The Chinese Room / Curve Digital
  • Fractured Minds par Emily Mitchell
  • GRIS par Nomada Studio / Devolver Digital
  • La prairie par la puissance et le plaisir
  • RiMe by Tequila Works / Six Foot
  • La ville de la lumière par LKA / Luca Dalco

Proceeds from the 1st Anniversary Bundle will go towards the creation of Safe In Our World’s own tailored, games-focused Mental Health CBT courses, which will provide much-needed mental health support at no cost to games industry professionals and gamers alike. Gamers can choose to pay the bundle price or, if able to, can increase their donation amount to further support Safe In Our World.

CLICK HERE to see the complete bundle

CLICK HERE to download our bundle assets

L'offre groupée du Offre groupée1er anniversaire célèbre une année inaugurale exceptionnelle au cours de laquelle Safe In Our World a eu un impact significatif sur l'industrie du jeu, grâce au soutien de partenaires formidables. Depuis son lancement l'année dernière à l'occasion de la Journée mondiale de la santé mentale, l'organisation mondiale à but non lucratif a été en mesure de.. :

  • Lancer la campagne #LevelUpMentalHealth, qui a connu un énorme succès, avec plus de 50 développeurs/éditeurs de jeux de premier plan et indépendants, dont 505 Games, the Embracer Group, Wargamer, Curve Digital, NDreams, Mediatonic, Wired Productions, et bien d'autres encore ; soutenir 10 000 employés. (Une liste complète des partenaires est disponible ici)
  • La liste des ambassadeurs et des mécènes de la SIOW s'est encore allongée, avec près de 100 membres influents de l'industrie qui représentent l'organisation caritative.
  • Lancement du Hub COVID-19, une ressource mondiale mise en place au début de la pandémie pour aider les joueurs et les professionnels du secteur à obtenir des informations, des conseils, des articles et des ressources, dont le trafic a augmenté de 146 % dans plus de 130 pays.
  • Aidez à obtenir un million de téléchargements de Fractured Minds, un jeu développé par Emily Mitchell, jeune conceptrice de jeux lauréate d'un BAFTA.
  • Toucher 10 millions de joueurs grâce à la diffusion de messages dans les jeux des principaux partenaires.
  • Les porte-parole du SIOW participent à des panels et à des événements pour parler des problèmes de santé mentale au sein de l'industrie. Ils partagent également les histoires touchantes et personnelles de nombreux professionnels de l'industrie des jeux et de leur santé mentale sur safeinourworld-stage1.mystagingwebsite.com.
  • Embaucher deux personnes à temps plein, chacune avec sa propre histoire passionnée, afin d'accroître l'impact et le soutien au sein de l'industrie des jeux.
  • Devenir une organisation pleinement opérationnelle en moins de 12 mois

“2020 has been such a trying year for us all, but we are so proud and thankful for the impact Safe In Our World has been able to make in our industry so far,” said Leo Zullo, Safe In Our World Chairperson. “We now look to 2021, expanding our team and opportunities, as well as further increasing awareness, access and positivity towards mental health and mental health facilities in the games industry. Our message remains the same; it’s ok to not be ok. We have a duty of care to our gamers and our people and we implore the whole industry to unite and ensure this is considered at all times.”

Officially launched in 2019 on World Mental Health Day, Safe In Our World is an accredited charity supported by industry luminaries, veterans and ambassadors across the world. Its mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry. whether its understanding feelings and symptoms using our Support Page or reaching out using our global Helplines & Website page.

Safe In Our World will continue to build and grow its support for those in need, and more announcements will be made in the coming months.

For information, and to download press assets, please visit:
Safe In Our World http://bit.ly/SafeMedia

Social Media:
twitter.com/safeinourworld
facebook.com/safeinourworld
instagram.com/safeinourworld

For press enquires please email press@safeinourworld-stage1.mystagingwebsite.com

About Safe In Our World
Safe In Our World is a registered charity in England and Wales no. 1183344. A team of seasoned gaming veterans passionate about mental health brainstormed for over two years over ways they could make a difference. Launched on World Mental Health Day on October 10th, 2019, its aims are to raise awareness of mental health issues within the video games industry, and to provide resources, signpost help, and to drive change for everyone connected with the industry, for developers, publishers and service provides, to content creators and players. Its initial mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry, with more detailed policies available via the website. Safe in Our World is a worldwide hub accessible for anyone in need.

About Fanatical
Fanatical is a leading global platform specialising in the sales and creative promotion of digital games, as well as entertainment & technology media – Fanatical has sold 80 million officially licensed game keys and ebooks to customers in 200 countries. With over 1,000 official publisher and developer partners, Fanatical offers a growing catalogue of over 8,000 digital games, ebooks and e-learning courses. Fanatical is one of the highest-rated official game retailers on Trustpilot, the independent review service, earning an “excellent” 4.7 out of 5 rating from over 60,000 customer reviews. Fanatical is owned and operated by UK-based Focus Multimedia Limited, with over 25 years of continued publishing and distribution success.