Safe Space Podcast in 2021: Wrapped & ReflectedPosted: 17 Dec 2021
Today feels like a good day to sum up our Safe Space Podcast in 2021! The Safe Space Pod discusses the games industry and the link between games and mental health through hosting a variety of wonderful guests. Let’s look at what we covered so far, shall we?
To kick the podcast off, we wanted to introduce our listeners to the Safe In Our World team, the aims and mission of the charity and some insight into why we’re passionate about the conversation surrounding mental health within the games industry and beyond. Favourite games were discussed, our roles within the charity were explained, and the purpose of the podcast was unveiled.
Episode 2 was a wonderful discussion with Ambassador Mxiety on her work in broadening the conversation around mental health on Twitch, and the impact of sharing our own experiences and struggles in bringing communities together.
We were joined by the brilliant Robin Gray for Episode 3, where we explored LGBTQ+ representation in video games, the LGBTQ+ struggles that are faced in the industry, and a host of useful resources and support groups that are making change happen.
In Episode 4, we spoke to Charity enthusiast and Patron Hannah Rutherford (Lomadia) on her incredible achievements in fundraising on Twitch. We may or may not have discussed some early Mario quests, shouty cats and the struggles that content creators face on a daily basis.
In Episode 5, we were joined by Raccine Malcolm to talk about the importance of embedding DEI and representation within the games industry, as well as our favourite mental health related titles.
Episode 6 saw Rosie chat with Shahid Ahmad about Code is Just. Shahid discusses how he first entered the world of game development and the struggles that he has faced on the journey; such as bullying, racism, illness and poverty.
And last but not least, our latest episode, Episode 7 with Adam Clarke! We talk about his experience as a carer for his sister and her passion for games. We cover Hot Fuzz, Irish accents and our most impactful games over the years.