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GINA JACKSON OBE JOINS SAFE IN OUR WORLD AS NEW CEO


The Video Games Industry Charity Announces the Appointment following significant growth as its ongoing mission to unite the industry continues

London, UK. April 28th 2021, Videos Games Mental Health Charity, Safe In Our World (www.safeinourworld.org) is pleased to announce Dr. Gina Jackson OBE has joined the charity as CEO.

Dr. Gina Jackson OBE is a Video Games Industry pioneer, becoming an OBE in the 2020 Queen’s Birthday Honours, she was a recent recipient of the MCV/Develop Women in Games award for her outstanding contribution. Gina began her career in games development in 1992 and has worked for developers, publishers, and distributors covering console, PC, and mobile games. Most recently Development Director at Sold Out, Gina will continue her association with GamesAid, stepping down as Vice-Chair but continuing as a trustee, she remains on the board at NextGen Skills Academy, Visiting Professor in Games Industry and Business at Norwich University of the Arts and acts as an advisor to several games developers.

“Gina has been a key individual in the establishment of Safe In Our World, serving as a Trustee and lending her invaluable advice as the charity has grown.” Said Leo Zullo, Co-founder and Chair of Safe In Our World. “The Charity is at a level now where we needed to bring in the right expertise to lead Safe In Our World into the years ahead. After a hard year of lockdowns and COVID-19, the need to ensure our players and teams can find support is larger than ever. With our continued momentum, the Board of Trustees and I are delighted and thrilled to be able to appoint Gina and look forward to a new chapter in the Safe In Our World journey.”

 

Dr. Gina Jackson OBE, commented, “I am absolutely honoured to be able to take up the position of CEO for this incredible charity. Whilst taking our first steps it was apparent that our goals to eliminate the stigma about mental health and to promote the dialogue surrounding mental health has resonated with both gamers and those who work in the industry.” She continued, “From the companies engaging with the level up programme who are transforming workplaces to support wellbeing to the community manager mental health training, it is clear these are initiatives that are being welcomed by industry.  The feedback we have been getting from our Safer Together discord server demonstrates the power and support that a positive online community can bring and the generosity of those who participated and donated during our May fundraiser continues to inspire us to provide resources, training and tell people’s stories so we can all feel empowered to talk about our mental health and seek support whenever we need or want it.”

Dr. Gina Jackson OBE begins her role with immediate effect.

In the two years since Safe In Our World formed, the charity has united the industry with its campaign for the removal of stigma around mental health and ensure gamers and teams can find the right support. Over 50 of the biggest gaming companies having joined already, including 505 Games, Mediatonic Games, Sega Europe and The Embracer Group, the charities mission continues with ongoing activities, including free training for Community Managers, signposting for support and upcoming Safer Together Campaign in May.

 

For more information, and to download press assets, please visit:

Safe In Our World https://safeinourworld.org/press-centre/

 

For press enquires please email press@safeinourworld.org

 

About Safe In Our World

Safe In Our World is a registered charity in England and Wales no. 1183344. A team of seasoned gaming veterans passionate about mental health brainstormed for over two years over ways they could make a difference. Launched on World Mental Health Day on October 10th, 2019, its aims are to raise awareness of mental health issues within the video games industry, and to provide resources, signpost help, and to drive change for everyone connected with the industry, for developers, publishers and service provides, to content creators and players. Its initial mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry, with more detailed policies available via the website. Safe In Our World is a worldwide hub accessible for anyone in need.