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Safe In Our World Celebrates 2nd Anniversary As New Initiatives Drive Progress Towards Helping Millions Worldwide

On World Mental Health Day 2021, Safe In Our World officially celebrates it’s 2nd anniversary!

From expanding the initial target of training 50 community managers to delivering mental health first aid training to nearly 200 community managers globally by the end of 2021, funded by Jingle Jam 2020, every initiative undertaken by the charity now has room to expand and reach more people than ever before. And with 80+ studios, publishers and developers signed up as Level Up Partners, committed to positive change within the industry and within their own businesses, a bespoke partner hub was delivered in the second half of 2021; delivering more information, training, and resources to more employees than ever. In addition, in May 2021 at the height of the last Covid-19 lockdown, the charity launched the Safer Together Discord channel, including a forum for community managers, aimed at bringing the video games community closer together.

We’re celebrating through an epic giveaway, courtesy of our wonderful Level Up Partners! Click here to enter.

“We are enormously proud of the work our fantastic team and a long list of supporters, from Ambassadors to Trustees, have achieved in the last year.” Said Leo Zullo, Co-founder and Chair of Safe In Our World. “We’ve gone from a Trustee-led organisation to a charity with multiple employees and initiatives that make a huge difference in the lives of so many. This was always the plan, and we would like to thank the community, industry, and all those involved directly for their hard work, commitment and drive to deliver exceptional programs and real-world impact on behalf of Safe In Our World.”

See the full statement from the Chair here.

Safe In Our World is pleased to invite the videogames community to celebrate these milestones together, both on the official website, as well as via social channels and the Safer Together Discord.

In the two years since Safe In Our World formed, the charity has united the industry with its campaign for the removal of stigma around mental health and ensure gamers and teams can find the right support. Over 80 of the biggest gaming companies having joined to forward the charities mission ongoing activities.

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World Mental Health Day 2020: Celebrating a Year Of Engaging the Industry to Talk About Mental Health

We celebrate a year of getting the industry talking about Mental Health, as we continue to challenge companies to consider the wellbeing of their gamers and employees.

This World Mental Health Day, Safe in Our World will be celebrating its 1st anniversary. In October of 2019 when the charity formed, nobody could have predicted the events of the following 12 months, and the impact that COVID-19 has had.

The importance of not only talking about mental health conditions, but also supporting mental health has never been as important for employees and those who play the games we help build. To mark the charity’s first birthday, on the eve of new hardware and software launches, Safe In Our World asks for all companies, publishers, developers and agencies to consider employee health at all times and for employees and gamers to reach out for support when they need it.

We would like to thank everyone who has been involved with supporting the charity in its mission – our ambassadors, patrons, partners and supporters have been incredible at reinforcing the importance of mental health awareness in the gaming industry. We hope to grow our community further as we move into our second year.

Safe In Our World is also pleased to announce the creation of a range of new training opportunities available at the online training centre. These courses are designed to help companies better understand and support mental health conditions within the video games industry and are available to book now.

Additionally, Safe In Our World is delighted to welcome Ed Rumley, Senior Director, Business Development at Electronic Arts, as its newest Patron, alongside the likes of Dr Jo Twist OBE, Elle Osili-Wood, Pelle Lundborg and Kate Edwards.

We now look to 2021, to continue expanding our team and further increasing awareness, access and positivity towards mental health in the games industry.

Our message remains the same; it’s ok to not be ok.

If you need some guidance in understanding feelings and symptoms of mental health, you can visit our Support Page. For international helplines and web resources, please visit our Find Help page.

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