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Rainbow Billy: The Curse Of The Leviathan

Rainbow Billy: The Curse Of The Leviathan puts players into the shoes of Billy.

The day was a day like no other – everyone was happy, celebrating and being kind to one another. Positivity was in the air and nothing could ruin it until the Leviathan arrived. The Leviathan unleashes their evil powers and zaps all the colour, positivity and kindness from the world, leaving the fate of the world with you and your friends.

To restore and help your friends recover, you must talk and listen in a unique twist in turn-based combat: by talking and listening. This will restore them to their usual selves and in turn, they will help you on your quest.

It’s an imaginative way to teach players of all ages about empathy and understanding feelings, instilling methods to notice when their friends aren’t quite seeming themselves, as well as self awareness and reflection on their own mood.


  • A wonderful story about friendship, positivity, empathy and understanding
  • A unique art style that is a joy to look at
  • A fun game for all ages that puts a spin on turn-based combat

Skills utilised:
Games & apps


Sym introduces you to a teenage boy named Josh, who struggles with social anxiety.

Sym builds a world in which this is displayed in a unique black and white world that coexist with each other, a world he has created to escape his fears. Players will navigate through a world full of puzzles and obstacles to guide Josh through his journey.

Alter egos Caleb and Ammiel both help him navigate these worlds; Caleb lives in a world that is on the fringe of reality, fighting to overcome fears whereas Ammiel longs for isolation and detaches himself from any form of human contact, a relatable conflictual feeling that affects many people with anxiety.

There are points within the story where Josh is overwhelmed by all of the stimuli surrounding him, to the point where the cocoon that takes him into the dark world which feels like his safety net, simulated by the dampening of the audio, visuals and gameplay.

Sym aims to show the player what social anxiety is like. The game is challenging, as is navigating social anxiety, which reflects well as a daily struggle that many face.

Skills utilised:
Games & apps

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