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Tag - mental health awareness

Stories

What Remains After ‘Edith Finch’ – by Harry Stainer

After my Grandad’s funeral I went into his old bedroom and as I looked around the room, I spotted many of his belongings – his fake Rolex watches, his books and old fishing gear, a hat he always used to...

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Stories

Is BioShock a Christmas game? How Rapture helps me through the festive period following the death of my uncle by Joe Donnelly

The festive season is a time for giving. A time for family and for friends, for pulling crackers, wearing silly paper crowns and reading aloud even sillier jokes. It’s a time for watching too many novelty television specials that haven’t...

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News

Safe In Our World Is Hiring New Trustees

A fantastic opportunity has come up at Safe in Our World for new Trustees to join our Board. See our Job Role Description here. To complement our current board members, we are particularly interested in hearing from people with skills and...

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News

My.Games Launch Mental Health Survey with Safe In Our World

Following our recent partnership announcement with My.Games, we’re delighted to have launched a mental health survey to gather more information on gamers across the world. Through both My.Games in-game mobile opportunities, and through this link you can access and take...

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News

“Teamwork in Thomas Was Alone” by Ben Huxley

A few months ago, a friend introduced me to a gem from 2013; a simplistic looking indie release called Thomas Was Alone. Created by Mike Bithell, it was originally a flash-based browser game (remember those?) so we couldn’t be further...

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News

Life Is Strange Through The Lens by Georgie Peru

Playing as Max, an 18-year-old photography student, Life is Strange was primarily developed to deal with the struggles teenagers face. The game covers difficult subjects including cyber-bullying, mental illness, and suicide. When Max was a young girl, she was given...

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News

Red Dead Redemption 2 and Burnout

Burnout is a common thing felt around every industry there is, but in the games industry, especially for developers, content creators and gamers, burnout is rife within. The definition of burnout features below: “Burn-out is a syndrome conceptualized as resulting...

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News

Roguelike Setbacks by Ben Huxley

After hearing so many good things about Supergiant’s Hades, I decided to give it a go, and, in doing so, dip my toes into a roguelike for the first time. For those out of the know, a roguelike is a...

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News

MY.GAMES announces partnership with video games mental health charity Safe In Our World

The partnership will support a series of initiatives to create awareness for the charity and help gamers and game developers around the world access important mental health resources. Global gaming brand MY.GAMES is delighted to announce that it is extending...

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Uncategorised

Gina Jackson OBE Joins Safe In Our World As New CEO

We are pleased to announce Dr. Gina Jackson OBE has joined the charity as CEO. Dr. Gina Jackson OBE is a Video Games Industry pioneer, becoming an OBE in the 2020 Queen’s Birthday Honours, she was a recent recipient of...

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News

Bump Galaxy: The Minecraft Server For Self Healing

We spoke to Bianca Carague, Social Designer & Researcher and creator of Bump Galaxy, a Minecraft Server built to support your mental health through the power of virtual spaces.  What was the inspiration behind Bump Galaxy, and why did you...

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News

Safer Together: Mental Health Month Fundraiser & Save The Dates

Safer Together is around the corner, so here is some useful infomation about what we’re up to for Mental Health Month. ABOUT SAFER TOGETHER This Mental Health Month we’re encouraging everyone to talk. Whether it’s to a friend, colleague, or a professional,...

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Covid 19 | News

Lockdown Connections: How Gaming Has Brought Us Together In The Year of Being Apart

How the Video Games Industry united through Lockdown    Nobody could have ever predicted how 2020 and 2021 would play out. A pandemic hit the world that would change the lives of everyone in many ways. Society felt like it would never be the same again.  It wasn’t all darkness, though. A light shone through as the...

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Covid 19 | News

How to Combat Loneliness in a Sea of Solitude by Georgie Peru

Loneliness is a personal feeling, so everyone’s experience of loneliness will differ. Being alone doesn’t by proxy make you lonely; loneliness breeds from an emotional state of loss, whether that be loss of social contact, loss of a person, or...

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News

Safer Together: May Fundraiser 2021

We’re delighted to announce our Safer Together Fundraiser which will take place in May for Mental Health Month. This Mental Health Month we’re encouraging everyone to talk. Whether it’s to a friend, colleague, or a professional, talking is the first...

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News

Hub World – Motivation

Hub World – Motivation (February) Welcome back to Hub World! This month, we turned the Safe In Our World spotlight on to the topic of motivation. What strikes me most about the word ‘motivation’ is that it can carry so...

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News

Safe In Our World Announces Community Manager’s Mental Health Training courses funded by Jingle Jam 2020

Registration for initial course placements are now open: bit.ly/SIOWcmt   London, February 10 2021. Safe In Our World (www.safeinourworld.com) today announced that its upcoming Community Management Mental Health Training Programme is now open for sign-ups. Launching later this year, the...

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News

Get Well Gamers – Children’s Mental Health Week

From the 1st – 7th February 2021, it is Children’s Mental Health Week in the United Kingdom. The theme of this year’s Children’s Mental Health Week is Express Yourself, which encourages finding ways to share feelings, thoughts, or ideas, through creativity....

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Covid 19 | News

Hub World – Loneliness

Hub World – Loneliness (January) Welcome to Hub World! Each month I will be discussing a topic we have been reflecting on throughout the month and how we, as a community, tackle it in our daily lives. Loneliness and isolation...

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News

SafeMentaliTee

Over the 20th – 22nd November, Seven Squared launched a campaign in support of Safe In Our World, called SafeMentaliTee. Across the weekend, gamers came together to share the positive impacts that video games have had on their mental health....

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News

Safe In Our World Joins The Jingle Jam 2020

Safe In Our World are happy to announce that we will be a part of the Jingle Jam 2020. From the 1st to 14th December, the Jingle Jam will see streamers across the globe raise funds for 12 causes via...

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Games & apps

Coffee Talk

In Coffee Talk, players will listen to various character’s modern-day problems in a unique fantasy setting.  Set in an alternative Seattle, you’ll encounter all sorts of problems: from a love story between an elf and a succubus, to an alien...

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Stories

LevelUpMentalHealth: How a Supportive Work Place Helped Me Overcome My Mental Health Challenges by George Osborn

When you’re having a problem with your mental health, having a workplace that understands what you’re going through makes a world of difference to how you overcome it. I learned this the easy way, fortunately, when I joined Ukie. I...

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News

Safe In Our World: 1st Anniversary Charity Bundle

To celebrate our first anniversary, we are releasing our very first charity bundle dedicated to providing free Mental Health CBT courses for games industry professionals and gamers around the world. The Safe In Our World  1st Anniversary Charity Game Bundle...

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