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Stardew Valley

The player inherits their grandfather’s old farm plot in the beautiful town of Stardew Valley, which is your chance to start a new life and create a thriving farm. Players throughout the game will get to know Stardew Valleys inhabitants, make friends, start relationships and celebrate being together.

Stardew Valley is a feel-good game that you can lose hours in just taking care of your farm or doing other activities such as mining, fishing, mini-quests, and so much more. When we ask our community their comfort game, Stardew Valley has been in the running every time!

Features:

  • The farm is in your control do what you want with it
  • Meet interesting people, form friendships and relationships
  • Customise the game to your liking
  • Take part in events each with mini-games and things to do

Skills utilised:
Games & apps

You Will (Not) Remain

You Will (Not) Remain was made in just 48 hours for the Women Game Jam 2021, and is a 2D narrative game that takes place in an abandoned apartment complex. Haunted by their previous mistakes and growing loneliness, the player must navigate a strange world that isn’t all that it seems. A world that makes them question their reality while the city outside succumbs to a nameless terror.

“Stay inside. Stay safe. Don’t let anyone in.” That’s what they told you to do, and now you’re alone. You’ve been alone for a while, well… except for Lambshank, the strangest dog you’ve ever seen. Taking on the role of an unknown person stuck in an apartment building with a horrific purple presence looming in the distance. How long have you been here? Weeks? Years? Each day blurs into the next, time-stretching between the world before, and the world now. You try not to think about the creature in the distance, the whispers in the walls. You ignore the ghostly glow it bathes the city in, violet spreading through every inch of the sky. Is any of this real? Does any of this mean something? You’re not sure if you want to know the answer.

You Will (Not) Remain felt like a dark game that really delves into mental health; the anxiety, depression, and sometimes suicidal ideology. Whilst the game has dark tones, it displayed these issues in a creative way and left you wondering what could possibly be going on in this world. Is the world a representation of how intense mental illness can get for many or are we really in an apocalyptic scenario?

Please Note: The game has a content warning due to its dark nature and associated feelings, which may be a trigger or risk to some players. We urge players to consider their vulnerability before playing.

 

Skills utilised:
Games & apps

Lake

Set in the 1980’s, players take on the role of Meredith Weiss, a woman brought back home to help her father by taking his role as a postal worker while her family enjoys a holiday away.

Along the way, players will deliver packages and letters whilst discovering more about the locals and choosing how they interact with them.

As time passes, you start to realise how alive Lake feels, whilst the gameplay focuses on choosing your path, listening and communicating.

As the game moves forward, you see the effects of what you do on the people you talk to, you’ll also make some new relationships and possibly even a love interest along the way. We chose Lake because while playing through, it stood out as a game that taught you to sometimes stop, and listen, one small act of kindness can change a life and who knows where these little acts could take you. Empathy and understanding are key throughout the game, though it is all down to player-choice which makes the learning process a lot more interesting. When not talking to the locals, you’ll be delivering packages, mail and sometimes even other little tasks depending on how you communicate with certain people.

Features:

  • Explore a beautiful lakeside town and make friends with its inhabitants
  • Choose the way you live the life of Meredith Weiss
  • A fun and relaxing postal working job

 

Skills utilised:
Games & apps

The Space In Between

The Space In Between is an emotional dating sim about June. June is an Asian-American trying to discover her identity while also coping with mental health issues.

On this journey between June and Miles her love interest players will experience a stargazing trip and create stories depending on the strong and powerful narrative. The developers of the title describe the game as “The Space In Between is a vignette into modern relationships, a story that will leave you calling your close ones to tell them you love them”.

Look up, let go, and take a chance on the night sky.

Skills utilised:
Games & apps

Forza Horizon 4

Forza Horizon 4 centres around the freedom to drive the open road and explore the beautiful environment of Great Britain.

It’s more than just a racing game – it’s an impressively authentic replica of the UK’s scenic gems, where you can be as competitive or as leisurely as you please.

Enjoy stunning lighting and weather effects and a detailed ambient soundscape, enabling an immersive experience as you drive off into the sunset, looking for your next challenge…or, just watching the world go by.

You can team up or drive solo while Forza allows you to escape to the beauty spots of the UK. Whether it’s racing a steam train along the Glenfinnan viaduct, exploring the streets of historic Edinburgh, roaming the wild Yorkshire Moors as you perfect your skills challenge, or just having a scenic drive through the Cotswolds – Forza Horizon 4 might just be the therapeutic drive you’ve been looking for.

Skills utilised:
Games & apps

What Comes After

From the creators of Coffee Talk working alongside Rolling Glory Jam, they’ve created What Comes After – a heartwarming story that is described as a love letter to all of you who feel that you’re a burden on other people.

Players take on the role of Vivi, who is on a journey that takes her from where people go after they have died to what comes after. Make your way through the train, whilst you encounter souls of people, animals and plants that are on their own personal journeys leaving this world behind. Vivi will talk to many of them and learn about love, regrets, life and death.

Features:

  • A heartwarming story that will resonate with many
  • A personal journey that aims to teach you how to love yourself
  • A tale filled with both love and comedy
  • A unique and colourful art style
  • Easy to pick-up gameplay

 

Skills utilised:
Games & apps

Sea of Solitude

Sea of Solitude takes players on a personal journey of a young woman’s loneliness in a beautiful and evolving world where nothing is what it seems. Players will explore a flooded city by boat, foot and swimming, and discover what lies beneath the surface in a world that is haunted by a struggle of darkness and light. 

Players will be faced with monsters from the darkness, puzzles that piece together tainted memories of the world, all in an effort for Kay to discover what it truly means to be human.

Features:

  • A beautiful world to explore
  • Puzzles to keep you engaged
  • An interesting mystery to solve
  • Meet monsters with their own struggles

Skills utilised:
Games & apps

Fractured Minds

Fractured Minds is an immersive artistic short game, exploring anxiety and mental health issues.

Winner of the BAFTA Young Game Designers Award, Fractured Minds is a game created by 17-year-old Emily Mitchell, with the hope of aiding understanding and awareness of mental illness.

I really wanted the game to mean something to people, to be more than a game you play and then forget.

Emily Mitchell

Embark on a journey through the human psyche and experience six atmospheric and thought-provoking chapters, each symbolising a different aspect or challenge associated with mental health issues from isolation to anxiety, with everyday situations being distorted beyond recognition.

Raw, emotive and earnest, Fractured Minds demonstrates that video games are capable of communicating vital messages in imaginative ways. It is a game that seeks to encourage empathy and champion support for the millions living with mental health issues.

Fractured Minds is proud to support Safe in our World, a gaming industry initiative striving for mental health awareness.

Skills utilised:
Games & apps

Life is Strange

Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.

Follow the story of Max Caulfield, a photography senior who discovers she can rewind time while saving her best friend Chloe Price.
The pair soon find themselves investigating the mysterious disappearance of fellow student Rachel Amber, uncovering a dark side to life in Arcadia Bay. Meanwhile, Max must quickly learn that changing the past can sometimes lead to a devastating future.

Key Features:

  • A beautifully written modern adventure game.
  • Rewind time to change the course of events.
  • Multiple endings depending on the choices you make.
  • Striking, hand-painted visuals.
  • Distinct, licensed indie soundtrack.

Skills utilised:
Games & apps

Actual Sunlight

Actual Sunlight is a uniquely memorable adventure that will etch itself into you as one of the most difficult, haunting and beautiful experiences you have ever had as a gamer.

Actual Sunlight is a short interactive story about love, depression and the corporation. The game puts you in the role of Evan Winter, a young professional in Toronto, as he moves through three distinct periods of his life.

The story is linear, unavoidable and (hopefully) thought-provoking.

You experience his perceptions, fall under the consequences of his decisions, and meet everyone who didn’t change him. Gameplay is minimal, and serves only to move from one part of the text-heavy story to the next.

Due to explicit language, Actual Sunlight is not appropriate for players under the age of 18.

It also deals with extremely mature themes, including depression and thoughts of suicide. Similar to other forms of art that tackle these issues, Actual Sunlight can be an extremely powerful emotional experience – before downloading it, please first consider what your reaction to a book, film or piece of music in a similar vein might be.

Skills utilised:
Games & apps

The Cat Lady

Susan Ashowrth has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything…

The game features Susan, a middle-aged cat-loving woman suffering from depression who attempts to commit suicide by swallowing an overdose of sleeping pills. She wakes up in an alternate world and meets the “Queen of Maggots”, an enigmatic old lady who claims to understand Susan’s distress. The Queen of Maggots grants Susan immortality and gives Susan a mission that she must fulfill to become happy: find five evil human beings called The Parasites, and kill them.

Susan is just a person next door, the kind of neighbour we never pay much attention to because they keep to themselves. We all know people like that. We just assume they like their privacy and have their own set of friends they like to hang out with… but in fact, they have no one.

Remigiusz Michalski

By author Remigiusz Michalski (Harvester Games) this suspenseful psychological horror game features stylized artwork, a simple keyboard control method and English voice acting, plus a compelling, atmospheric 70 minute soundtrack by micAmic and featured artists Warmer, 5iah and Tears Of Mars.

The Cat Lady contains strong adult themes and is recommended only for players over 18.

Skills utilised:
Games & apps

Neverending Nightmares

Neverending Nightmares is a psychological horror game developed by Infinitap Games and inspired by lead designer Matt Gilgenbach’s personal struggles with depression and obsessive-compulsive disorder.

It was so hard to just walk around and do the everyday tasks like get out of bed and go to classes. I am trying to create that feeling in Neverending Nightmares.

Matt Gilgenbach

It features a truly interactive narrative structure allowing you to shape the outcome of the game. It takes the psychological horror genre in a new direction by eschewing many traditions that don’t contribute to creating an immersive horrifying experience such as limited save points, item collection/ammo hoarding, and puzzle solving.

The game features a unique narrative structure where you keep waking up inside another nightmare. This allows us to redefine reality every time you wake up. Players experience the mind-bending challenge of having to determine what is real and what is just a nightmarish manifestation of the main character’s psychological state.

Skills utilised:
Games & apps

Gris

Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.

As the story unfolds, Gris will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.

GRIS is a serene and evocative experience, free of danger, frustration or death. Players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris’s world becomes accessible.

GRIS is an experience with almost no text, only simple control reminders illustrated through universal icons. The game can be enjoyed by anyone regardless of their spoken language.

Skills utilised:
Games & apps

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