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My.Games Launch Mental Health Survey with Safe In Our World

Following our recent partnership announcement with My.Games, we’re delighted to have launched a mental health survey to gather more information on gamers across the world.

Through both My.Games in-game mobile opportunities, and through this link you can access and take part in the survey to support mental health awareness and understand more about how those within games feel about games and mental health connections.

We hope that that we reach players across the world to grow our understanding of mental health in the industry and within players to be able to tailor support accordingly, and support everyone in the best way we can.

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UK Games industry census reveals 31% of the UK workforce suffer with anxiety or depression

A survey conducted by UKIE, the UK’s trade body for videogames and creative industries has discovered that 31 percent of respondents have suffered with anxiety, depression, or both. In the largest survey of its kind, these responses are a eye-opener to the scale of the issue within the games industry development community within the UK.

At nearly double the national UK average, this is something we need to change.

When compared nationally within the UK, these rates are nearly double the average rates of reported depression or anxiety, of 17 percent.

Other significant findings suggest that the games industry in the UK employs three to four times the number of autistic adults when compared with other employment sectors.

As an industry, we have an obligation to protect and nurture our staff, and while the report doesn’t go into detail on the root causes of depression or anxiety, it does recognise the sale of the issue at hand. As part of Safe in our World’s mission, we as a charity will continue to work closely with UKIE and others within the industry to raise awareness and affect positive change.

Over the coming months and years, we’ll be launching a number of initiatives with employers, employees and players, targeted to identify and ease the burden of depression and anxiety for our creators, and for our players.

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