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Training events


To finish a level, or complete a mission, can take time, a few attempts and a little research on how to overcome that final boss. Understanding mental health is no different; no one can be an expert straight away, and it’s right to find out more information before diving in.

The teams within the games industry are made up of incredible people, creating incredible worlds used by millions. But the gaming industry can see a higher rate of those working and living through mental health issues. It’s vital that companies understand the impact this can have, and how to better support teams. There is clear evidence that shows the most successful employers introduce a positive culture around mental health at work. This can be by having policies in place to support teams, an open culture that removes the stigma around mental health and making it clear where external support can come from; It’s not that difficult to introduce such steps with the right training.

At Safe in Our World we recognise that training that is really effective is training that is specific to the needs of the delegates. We have therefore worked with Mind Fitness to develop bespoke training courses designed for our industry.

These sessions can be delivered either online or in a live training environment, giving scientifically proven tools to improve the way teams think, feel and work. The sessions look at the issues that undermine resilience in each section of the industry. They give delegates a wellbeing toolkit that is appropriate for the specific working conditions and culture, designed to optimise both performance and mental health.



Community Management Mental Health Training Programme

 - Online

The role of the Community Manager can seem limitless and the internal and external demands can be overwhelming. Managing online communities presents significant challenges that require a confident set of supportive peer skills and Community Managers also need to know about the relevant professional resources available to them should they need to refer people onwards for support. That’s why Safe In Our World has developed this course, in conjunction with Mind Fitness, that will provide the knowledge, confidence and practical skills for delegates to be able to effectively set boundaries, provide non-clinical Mental Health Support and know how to take care of their own, and their community’s wellbeing.

The programme has been funded entirely by the community of Jingle Jam 2020 and is designed to empower community managers, or anyone with a consumer facing role within the videogames industry, with knowledge, insight and best practice guidelines

The courses consist of a total of 13 hours of training which will take place over a 3-week period and ALL parts of the course are compulsory. There will be 4 sessions of 2 hours focusing on Mental Health First Aid and 2 sessions of 2.5 hours of Community Manager specific training. When you have completed the entire course you will receive a Safe in Our World Mental Health First Aid certificate.

The final courses dates are as follows:

Mental Health Training: 10th, 13th, 17th & 20th – 2pm-4pm BST
Community Manager Training: 24th & 27th – 2pm-4:30pm BST

Registration is now CLOSED due to high demand – please check back for future dates

Safe In Our World | Mind Fitness: Mental Health Awareness for the Interactive Entertainment Industry

 - 2-Hour Course | Online Worldwide

This online session covers:

· A basic knowledge about mental health and understanding the myths
· Challenging stigma and discrimination
· Exploring common mental health issues
· Developing coping strategies to support wellbeing
· Gaining confidence to support others

Delivered online by Mind Fitness Training
Each session is limited to 20 attendees
Course duration: 2 hours (with one short break)

Delegates receive a Workbook that can be used to inform / support your organisation’s Wellbeing Strategy.
Cost: £995 for up to 25 delegates


Safe In Our World | Mind Fitness for Publishers

 - 3-Hour Course | Online Worldwide

A live online course created specifically for the Interactive Entertainment publishing community and delivered by wellbeing specialists Mind Fitness Training through Safe in our World.
Game publishing has its own unique challenges and pressures. The ability to manage the downside enables greater enjoyment of the upside and an increase in personal performance.

This course examines the crunch points and shares practical techniques that help you to improve your work relationships, develop your communication skills and cope with the unhealthy stress that deadlines and imposter syndrome can lead to.

Learning Outcomes
· Manage relationships more effectively
· Identify the most common communication styles
· Understand and create personal development targets
· Develop strategies to effectively cope with imposter syndrome
· Increase resilience
· De-escalate stress and anxiety response
· Increase confidence and self-worth

Each session is limited to 25 attendees.
Course duration: 3 hours (with one short break)
Delegates receive a Workbook that can be used to inform / support your organisation’s Wellbeing Strategy.
Cost: £1295 for up to 25 delegates


Mental Health First Aid

 - 4-Part Course

This online course qualifies you as a Mental Health First Aider.
Duration is 4 live training sessions across 2 weeks – to book, click here
· What mental health is and how to challenge stigma
· A basic knowledge of some common mental health issues
· An introduction to looking after your own mental health and maintaining wellbeing
· Confidence to support someone in distress or who may be experiencing a mental health issue

Delegates receive a Manual and Workbook that can be used to inform / support your organisation’s Wellbeing Strategy
Cost: £205 per delegate – (Normally £230 per person but is discounted for Safe In Our World referrals).


Take This US | Consulting & Training Services

 - Various Courses | Worldwide

US charity Take This, provide a culturally-informed approach to employee wellness & success for the game industry, addressing: retention, burnout prevention, and resilience. They also advise on policies and procedures to maximize the mental health of your game space, provide expert perspectives and information on mental health topics, a primer on video game effects, and offer technical consultation on game design optimization and mental health representation in your games. We can connect you to the wonderful folk, or click below to contact them directly.

Contact Take This directly

Register your interest

To join our mission and commit to supporting your teams, please get in touch.