Back in 2017, a bunch of video game industry people started a conversation about fund-raising for mental health charities. Like every project in the gaming industry, this grew and expanded (plus took forever), but in 2019 the charity Safe in Our World was born. Our mission is to foster positive mental health wellbeing and deliver support not only for players but also developers, publishers, retailers and the other incredible folk and teams who make up the video games industry. Our goal is for the industry to come together and start a conversation that can change lives. We are committed to making a difference. It will take a year to get fully operational and get as much of the global industry as possible on board, but it will happen, and the fact you’re here reading this — not to mention the incredible people we have on board, listed below — is truly incredible. It’s our hope that Safe In Our World will grow into a default destination for gamers and developers grappling with mental health issues to ask for help, access information, and read about real people in the gaming space who have had their own struggles — and how they have dealt with them. You’re never alone, and it’s ok to not be ok all the time!
The Trustees of Safe in Our World are a responsible group of leaders dedicated to management and administration. We currently have nine Trustees and aim to build a board that reflects the video game industry's diverse communities, whilst also offering trusted, professionally approved knowledge of mental health conditions and serving as a resource for help for those who need it.
We're thrilled to have a strong, experienced team managing Safe In Our World.
Patrons are vital to the charity, and help define our output and leverage support from within the industry. If this was a AAA RPG, these are the heroes. Each of them works as much as possible to drive more conversation about mental health.
This incredible group of people helps promote our message as widely as possible, encouraging more people to talk openly about mental health. Ambassadors are selected from across the video game industry, from gamers to coders and streamers.