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Safe In Our World et la BAFTA organisent un sommet sur la santé mentale dans l'industrie des jeux vidéo


We are thrilled to be partnering with arts charity BAFTA to host a mental health summit for games industry professionals.

Le lundi 22 mai, à partir de 9h00 (heure française), les participants pourront assister à une journée de conférences, de panels, d'ateliers et de tables rondes, animés par des intervenants compétents du secteur et des consultants cliniques en santé mentale. 

Une ressource de couleur sarcelle avec des cœurs en pixels blancs, des flèches et un texte indiquant Games Mental Health Summit présenté par Safe In Our World et BAFTA.

Le sommet sur la santé mentale dans l'industrie des jeux est ouvert à tous les acteurs de l'industrie, quel que soit leur niveau d'expérience, et a été conçu dans un souci d'accessibilité et de facilité d'accès. Les visiteurs pourront obtenir des conseils pratiques sur des sujets tels que la prévention de l'épuisement professionnel, la gestion des sentiments négatifs de la communauté, la recherche d'aide en cas de besoin et la manière dont les dirigeants de l'industrie peuvent favoriser le bien-être mental dans l'ensemble de l'industrie. 

“With 1 in 4 people experiencing a mental health problem of some kind in the UK, we’re always striving to create a more open dialogue around mental health within the games industry,”

…says Sarah Sorrell, Charity Manager at Safe In Our World, “Partnering with BAFTA has given us the opportunity to dedicate a whole day to helping our industry peers access vital and even life-saving information.” 

Safe In Our World and BAFTA are keen to stress the importance of mental health awareness, and each of the day’s activities focuses on offering tangible takeaways that industry members can use within their roles and across their day-to-day lives.

A full list of speakers will be announced within the next 2 weeks and tickets can be purchased here for the affordable price of £10.00 / £7.50 concessions.

Games are an incredible art form that require a wealth of creative and technical expertise and hard work to make.

“As with any creative medium, the creative talents behind them dedicate a great deal of time and energy to their creations and, sometimes, the pressures they face can be high,” explains Luke Hebblethwaite, Head of Games at BAFTA.

“Mental health issues can affect any and all of us, so it is crucial we empower both individuals and businesses in games with the knowledge and tools to be able to recognise, understand, and address the well-being of both ourselves and those around us in order to ensure the games we love do not come at the cost of the health of those making them. We are delighted to be collaborating with Safe In Our World, who do excellent work in this space, and to use BAFTA’s platform to help elevate mental health discussions in our industry.”