Emily Mitchell wins ‘Games for a Better World’ for Fractured Minds!Posted: 6 Mar 2020
The Games for a Better World is such an important award and recognition from the UK games industry. In an age where social media has an impact on real life, and peer pressure leads to serious consequences, the timing of this new award could not be more poignant.
A few years ago, the team at Wired Productions started working with Emily on Fractured Minds, a game that didn’t shy away from shining a light on mental health. Personal experiences had led the team to a place where they needed to do something about the lack of openness within our industry. They stumbled upon someone with a vision to share how it feels to suffer with mental health issues. And that person inspired the team then, and still inspires them today.
So much as happened since Fractured Minds launched, several members of Wired, and our friends around the industry went on to found Safe In Our World – the video games mental health charity, and thousands of gamers around the world have since gone on to play Fractured Minds, fulfilling Emily’s goal to help remove the stigma around mental health, and help more people understand the day to day reality of living with various conditions.
Available for just £1.79 / €1.99 / $1.99 on PC, Nintendo Switch, PS4, and Xbox One – 80% of Proceeds will be split equally Between Mitchell for her future career and the video games mental health charity, Safe In Our World.
Fractured Minds comes from the imagination of 2017 BAFTA Young Games Designers award winner, Emily Mitchell, who at 17-years-old found solace through game development. Inspired by Emily’s personal journey through severe anxiety Fractured Minds seeks to create greater understanding and stand in solidarity with mental health sufferers around the world. Players will embark on a deeply personal and emotional journey through the human psyche. Exploring atmospheric and thought-provoking chapters, each symbolizing a different aspect or challenge associated with mental health — from isolation to anxiety, with everyday situations becoming distorted beyond recognition.