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Gina Jackson OBE Joins Safe In Our World As New CEO

We are pleased to announce Dr. Gina Jackson OBE has joined the charity as CEO.

Dr. Gina Jackson OBE is a Video Games Industry pioneer, becoming an OBE in the 2020 Queen’s Birthday Honours, she was a recent recipient of the MCV/Develop Women in Games award for her outstanding contribution. Gina began her career in games development in 1992 and has worked for developers, publishers, and distributors covering console, PC, and mobile games. Most recently Development Director at Sold Out, Gina will continue her association with GamesAid, stepping down as Vice-Chair but continuing as a trustee, she remains on the board at NextGen Skills Academy, Visiting Professor in Games Industry and Business at Norwich University of the Arts and acts as an advisor to several games developers.

“Gina has been a key individual in the establishment of Safe In Our World, serving as a Trustee and lending her invaluable advice as the charity has grown.” Said Leo Zullo, Co-founder and Chair of Safe In Our World. “The Charity is at a level now where we needed to bring in the right expertise to lead Safe In Our World into the years ahead. After a hard year of lockdowns and COVID-19, the need to ensure our players and teams can find support is larger than ever. With our continued momentum, the Board of Trustees and I are delighted and thrilled to be able to appoint Gina and look forward to a new chapter in the Safe In Our World journey.”

Dr. Gina Jackson OBE, commented, “I am absolutely honoured to be able to take up the position of CEO for this incredible charity. Whilst taking our first steps it was apparent that our goals to eliminate the stigma about mental health and to promote the dialogue surrounding mental health has resonated with both gamers and those who work in the industry.” She continued, “From the companies engaging with the level up programme who are transforming workplaces to support wellbeing to the community manager mental health training, it is clear these are initiatives that are being welcomed by industry.

The feedback we have been getting from our Safer Together discord server demonstrates the power and support that a positive online community can bring and the generosity of those who participated and donated during our May fundraiser continues to inspire us to provide resources, training and tell people’s stories so we can all feel empowered to talk about our mental health and seek support whenever we need or want it.”

Dr. Gina Jackson OBE begins her role with immediate effect.

In the two years since Safe In Our World formed, the charity has united the industry with its campaign for the removal of stigma around mental health and ensure gamers and teams can find the right support. Over 50 of the biggest gaming companies having joined already, including 505 Games, Mediatonic Games, Sega Europe and The Embracer Group, the charities mission continues with ongoing activities, including free training for Community Managers, signposting for support and upcoming Safer Together Campaign in May.


For more information, and to download press assets, please visit:

Safe In Our World https://safeinourworld.org/press-centre/

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Safer Together: May Fundraiser 2021

We’re delighted to announce our Safer Together Fundraiser which will take place in May for Mental Health Month.

This Mental Health Month we’re encouraging everyone to talk. Whether it’s to a friend, colleague, or a professional, talking is the first step to getting support, and we believe we’re safer together. 

With that in mind, this March, we launched our first public Discord server: Safer Together, with the purpose of providing a public platform for gamers and industry folk to connect, find players for multiplayer games, discuss games, and be a safe community for all to talk or find resources. 

The Safer Together Fundraiser is looking to raise money for our future initiatives and continuing in our mission to eliminate stigma surrounding mental health within the video games industry and its communities, so that every player and employee feels safe to reach out for help. 

The fundraiser will span the whole month of May, with Safe In Our World All-Star Community streams every day from the 1st – 7th May.


Tiltify Campaign

We’ve now set up the event on Tiltify

If you’re looking to support us throughout the fundraiser and wish to register your own (solo or team) campaign to contribute to the event total, please follow this link to register with the event. 


Support

We’ve curated a list of ways that you could support us:

  • Donations – We are hugely appreciative of any support within the fundraiser itself. 
  • Fundraising – Within the Tiltify Campaign, you can register to create a fundraiser to contribute to main total, whether as part of a team or a solo campaign to support #SaferTogether – whether you’re a streamer, an athlete or anything in between, the opportunities are endless, and we appreciate every single one of you.  
  • Visibility – Any support in boosting our communications around the fundraiser would be greatly appreciated through social media platforms. 

Thank you all so much for the continued support, we’re excited to launch this fundraiser alongside our Discord, and be able to encourage more people to talk. 

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Safe In Our World Joins The Jingle Jam 2020

Safe In Our World are happy to announce that we will be a part of the Jingle Jam 2020.

From the 1st to 14th December, the Jingle Jam will see streamers across the globe raise funds for 12 causes via The Jingle Jam 2020 Games Bundle. More details will be announced soon about the 40+ games and in-game items that will be available!

We will be joining 11 other wonderful charity projects chosen to be part of #JingleJam2020 :

Access Sport

British Games Institute

Call of Duty Endowment

ILGA

Mental Health Foundation

One25

Open Bionics

Special Effect

The Grand Appeal

War Child

and Whales.org


Safe In Our World Project:

The money raised by the Jingle Jam will fund the creation of Community Managers courses, which we will deliver free of charge to the video games community and industry. We must ensure that we equip those who interact directly with gamers, with the knowledge to be able to support their communities through awareness and mental health first aid. Community Managers are the frontline who interact with gamers regularly, and must be able to offer and signpost the appropriate support and awareness around mental health.

We would like to thank everyone involved in putting this together, and we’re excited to see the event kick off in December.

Keep up to date with all things Jingle Jam on Twitter.

Follow the official Jingle Jam livestreams in December.

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