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Tag - community

News

How you can support games industry Community Managers (+ FREE training and resources)

To recognise Community Manager Appreciation Day, Safe In Our World unpack how employers and players can give back to the guardians of the games industry. đź”— Download FREE Mental Health Guide for Community Managers đź”— Book Now for Mental Health...

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News

Safe In Our World goes to RuneFest 2025

Don your party hats, Safe In Our World partnered with Jagex to put mental health on the agenda at RuneFest 2025. RuneFest 2025 may be over, but the memories will last forever. The team at Safe In Our World are...

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News

How to Create and Maintain Healthy Communities on Discord

We hosted a master class as part of our Game Dev Champions event in partnership with Discord, which dives into how to create and maintain healthy spaces on Discord. We’ve collated the key information and resources for all of our...

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News

Safe In Our World and Niantic team up to create the Positive Play Guide

We’re delighted to have teamed up with Niantic to create and publish our Positive Play Guide, designed to highlight ways players can get the most out of their experiences with social-focused games, showcase amazing community stories and provide information to...

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News | Stories

Prioritise Your Wellbeing: Beat Burnout

As a Community Manager, Content Creator and Mother to a diabetic 10 year old, I have been experiencing an increased feeling of burnout with both work and personal projects over the last few months. It’s been harder than normal for...

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News

Meet Mountain: A mental health game from Bradford University developers

Meet Mountain is a recently created puzzle game from a group of students at the University of Bradford, made in collaboration with Safe In Our World and Andy’s Man Club. The aim of the game? To bring back light to...

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News

PRISM: Creating safe spaces for our people

Guest post by Alif Trevethan, Inclusion and Belonging Manager at Sumo Group, one of our Level Up partners. In 2021, Sumo Group launched its internal Inclusion and Belonging community, PRISM. What started as a small, ambitious group passionate about diversity...

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News

Seeking a Mental Health Diagnosis

Seeking a diagnosis for your mental health can be a daunting, relieving, or even exciting concept for many. We spoke to our community about what it feels like to get a diagnosis, the steps to getting there, and what they...

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News

Hub World: Stress Relieving Games and Tips from our Community

Hub World is back, and this month we’re looking to our community for their suggestions for Stress Awareness Month. More specifically, which stress relieving games would they recommend, and what helps keep their stress levels from bubbling over? Stress is...

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Games & apps

The Safe Place

We’re highlighting The Safe Place, an app designed by Jasmin Pierre. The Safe Place is a Minority Mental Health App geared towards the Black Community. African Americans are 20% more likely to experience serious mental health problems than the rest...

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News

How Video Games Connect Chronically Ill People At Home

How do games connect chronically ill people? Due to the isolation of COVID-19, especially during the early stages of the pandemic, playing video games became much more than just a pastime. Research by Ofcom found that 62% of UK adults...

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News

October: Reflection & Self Compassion

It’s a new month, and our theme is all about reflection and self-compassion. Right now, it’s more important than ever to be self compassionate rather than too self critical. We are often too quick to dismiss our own achievements, and...

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News

Hub World: Anxiety

This August, our focus at Safe In Our World has shifted to the topic of anxiety and panic. This month on Hub World, we wanted to look within our community for their stories, experiences, and coping mechanisms for anxiety. Anxiety...

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News

A Celebration of Play Your Way and Mental Health Month

Over May 2022, we celebrated Mental Health Awareness Month with our #PlayYourWay Initiative, asking gamers to play the games that mean the most to them, whilst embracing the discussion around mental health and our connections between our games and how...

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Covid 19 | News

Lockdown Connections: How Gaming Has Brought Us Together In The Year of Being Apart

How the Video Games Industry united through Lockdown    Nobody could have ever predicted how 2020 and 2021 would play out. A pandemic hit the world that would change the lives of everyone in many ways. Society felt like it would never be the same again.  It wasn’t all darkness, though. A light shone through as the...

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News

Safer Together: May Fundraiser 2021

We’re delighted to announce our Safer Together Fundraiser which will take place in May for Mental Health Month. This Mental Health Month we’re encouraging everyone to talk. Whether it’s to a friend, colleague, or a professional, talking is the first...

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News

The FGC’s Push for Good Netcode By Chazz Mair

For myself and many others, Fighting games were a means to create connections. The genre born out of the arcade experience multiplayer, side-by-side competition grew even as their homes died out. As the years passed, the experience changed, but the...

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News

The Difference Between Re-Try and Re-Triumph by Ruby Modica

If you’ve worked in any capacity, be it a job or a creative outlet, then no doubt you’ll have experienced the apathetic mindset of being unmotivated. The continuous cry for lack of motivation can be heard in factories, classrooms, offices...

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