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Life Is Strange with Katy Bentz (Safe Space Podcast Season 2, Episode 3)

In this episode of Safe Space, Rosie and Mikayla chat with Katy Bentz, aka Steph Gingrich from the Life Is Strange series!

Rosie, Katy and Mikayla are in the foreground on a backdrop of Haven Springs; there are trees, mountains, and a record store

Katy talks about her experiences as a voice actor, touching on the distinction between the games industry and the film industry, and how to handle audition rejection.

We discuss the impact of characters like Steph for the LGBTQIA+ community, and Katy’s experiences playing a character that is so adored within the LIS fandom. Katy recalls some of her favourite moments from recording True Colors, as well as her favourite interactions with the LIS community.

Links

Katy’s Twitter / Katy’s Twitch

Life Is Strange True Colors

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Global LGBTQIA+ Support

During Pride Month, we wanted to compile a list of resources aimed at supporting the LGBTQIA+ community, but specifically focusing on trans friendly communities.

Below, we’ve put some international resources for those who need it; everyone deserves mental health support.

 

United Kingdom

Mindline Trans

Emotional and mental health support helpline for anyone identifying as trans, non-binary, gender variant, and their families, friends, colleagues and carers.

Their phone line is open Mondays and Fridays, 8pm to midnight. Ring 0300 330 5468.

Switch Board

A one-stop listening service for LGBTQ+ people on the phone, emails or through instant messaging.

Their phone line is open 10:00 – 22:00 every day. Call 0300 330 0630, chat on their website or email at chris@switchboard.lgbt for support.

The Beaumont Society

The Beaumont Society is a national self help body run by and for the transgender community.

The Beaumont Society operates a national 24 / 7 information line. This information line contains the telephone numbers of all the societies regional organisers who are available to speak to for advice, details of where to go for a good night out – even a friendly ear to listen. Call 01582 412220.

Mermaids

Helping gender-diverse kids, young people and their families since 1995.

Call 08088010400 Monday to Friday, 9am – 9pm to speak to a trained member of the Mermaids Team.

Gendered Intelligence

Gendered Intelligence, established in 2008, is a registered charity that exists to increase understandings of gender diversity and improve trans people’s quality of life.

LGBT Foundation

The LGBT Foundation are here to offer support and advice on a range of topics. Our service is non-judgement, and we are here to talk through whatever is on your mind. When you call, you will find someone on the other end of the line with a friendly voice and a listening ear.
Call on on 0345 3 30 30 30 (Monday-Friday 9am-9pm) or email helpline@lgbt.foundation 03453303030

Ireland

LGBT Ireland

National LGBT Helpline on freephone 1800 929 539 (7 days a week)

Transgender Family Support Line on 01 907 3707

Or use this instant messaging service.

BeLonG To Youth Services

At BeLonG To, we offer non-judgmental, confidential support. We’re here for you. BeLonG To is an LGBT youth organisation catering for young people between 14-23 years. 

 

United States

PsychCentral

Support for Trans, Nonbinary & Gender-Expansive Folks including a list of hotlines and support.

Trans Lifeline

The Trans Lifeline has answered over 100,000 calls since it launched in 2014. It operates with the determined mission of providing “direct emotional and financial support to trans people in crisis — for the trans community, by the trans community.” Call 877-565-8860 (Press 2 for Spanish)

To reach the Trans Lifeline toll-free from anywhere in Canada, dial 1-877-330-6366 https://translifeline.org/

oSTEM

Text ‘oSTEM’ to +1 (313) 662-8209 anytime, from anywhere.

LGBT National Hotline

The LGBT National Hotline is for all ages.

They provide a safe space that is anonymous and confidential where callers can speak on many different issues and concerns including, but not limited to, coming out issues, gender and/or sexuality identities, relationship concerns, bullying, workplace issues, HIV/AIDS anxiety, safer sex information, suicide, and much more.

Call 888-843-4564 Monday – Friday 1pm-9pm PT / 4pm – 12am ET or Saturday 9am-2pm PT / 12pm-5pm ET

The Trevor Project

Founded in 1998, The Trevor Project defines itself as “the world’s largest suicide prevention and crisis intervention organization for lesbian, gay, bisexual, transgender, queer & questioning (LGBTQ) young people under 25.” 

Trevor Lifeline: Call 866-488-7386 | Trevor Text: Text ‘START’ to 678-678 (Operates 24/7, 365 days a year)

 

Australia

Twenty 10

We work with people across Sydney and New South Wales who are lesbian, gay, bisexual, transgender and gender diverse, non-binary, intersex, questioning, queer, asexual and more (LGBTIQA+) people and others of diverse genders and sexualities, their families and communities.

We are a Sydney based service working across New South Wales, providing a broad range of specialised services for young people 12-25 including housing, mental health, counselling and social support. For adults we provide social support and for people of all ages we offer telephone support and webchat as the NSW provider for the national QLife project. We also offer inclusivity training and consulting for organisations and service providers across most sectors.

Phone: 02 8594 9555 – (Intake/support line is staffed 1-3PM weekdays)

Reach Out

Reach Out offers a list of emergency, national and state based services.

If you’re feeling distressed and want to talk to someone right now, call Kids Helpline on 1800 55 1800, Lifeline on 13 11 14, or one of the other contacts in the urgent help section, all of which provide trained counsellors you can talk with 24/7.

 

New Zealand

OutlineNZ

Our free confidential support line is answered by trained LGBTIQ+ volunteers. Leave a message if we can’t answer and we can call you back. Call 0800-688-5463 – 6pm-9pm every evening.

There is also a free chat service.

 

France

SOS Homophobia

Ligne d’écoute anonyme
01 48 06 42 41
Lundi au vendredi de 18h à 22h
Samedi : 14h – 16h
Dimanche : 18h – 20h
Sauf jours fériés

 

Germany

Lesbenberatung

Center for Councelling, Communication and Exchange

+49 30-215-20-00 (information line)

They offer meet ups for young queer people between the ages of 16 and 27 once a week (german speaking), and will soon offer counselling on social and medical transition for all trans people.

 

We also have more resources, support lines and games relating to the LGBTQ+ community on our previous pride article, and global mental health support lines on our Find Help area.

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ERROR 404: Representation Not Found by Ruby Modica

ERROR 404: Representation Not Found – The Arduous History of LGBTQ+ Representation in Video Games by Ruby Modica

During Pride Month, tolerant and loving people are doing their best to support a colourful yet marginalised community. Awareness posts, beautiful art and donating to charities are just some examples of how people do their bit. But one of the biggest ways change can happen for the better is representation in social climates, such as media and news. This, naturally, includes video games. But even in 2021, despite all the notable progress in the last fifty years, the representation of LGBTQ+ characters in games has been notably lacking.

There have been quite a few notable LGBTQ+ characters first into the breach of modern gaming, and even in the most famous ones of their respective time periods. Grand Theft Auto V has Trevor, Vamp and Volgin from Metal Gear Solid 2 and 3 respectively, and the first of their kind were trans women all the way back in 1988, with the advent of characters like Poison on the arcade fighting game Final Fight. However, while this can technically be classed as representation, anyone with an acute knowledge of video games can see another correlation between these: all of them are villains. Over the years, despite the extended diversification of characters in video games, there seemed to be an unwritten rule where the majority of LGBTQ+ characters would be an antagonist in the story. MatPat of Game Theory fame even met this topic with a video questioning if video games were “anti-gay”.

Unlike the more progressive current climate, having any LGBTQ+ character in a game during the 80s could have been seen as a novelty, since games were still in their comparative infancy. It’s easy to forget sometimes that gaming wasn’t a mainstream hobby or business, so there was a lot less concern about what was being developed and put onto a public platform. The first video game content rating system was proposed in 1994, so during these murky early days the rules weren’t clear yet, for both LGBTQ+ representation and video game content.

Unfortunately, when these same rating systems came into place, there wasn’t much progress either. In fact, a lot of backwards steps were taken, with the few LGBTQ+ characters being “straightwashed” in updated/international re-releases. Only characters with small enough representation managed to slip through the cracks. This is because a lot of minorities being represented in games used to be predominantly based on stereotypes, along with unflattering connotations. Another element of this is censorship where studios redact and/or remove LGBTQ+ characters despite the developer’s intention to include them as they are. Final Fight 3/Streets of Rage 3 did this with both homosexual and transgender characters (also designated villains).

Another famous example of this is Birdo, a side character that appears in Super Mario 2. Released in 1988, the game booklet describes Birdo as “male who believes that he is a female” and would rather be called “Birdetta”. This makes her the first transgender character in gaming history. However, in recent times Nintendo seems to have missed an opportunity to celebrate this milestone by announcing her “indeterminate” gender in Super Smash Bros Brawl 20 years later, and subsequently removing all mention of her transgender nature to portray her as a cis woman. As the most noteworthy game development company on the planet, Nintendo’s reluctance to represent a spectrum of gender identity is a shame.

We still have a long way to go to erase the stigma around fair and equal representation in video games, but it isn’t a hopeless case. There have been some stellar examples of increasing representation across the board both past and present, and shows no sign of slowing down. The ever-growing indie market of gaming has allowed small developer teams to put out their own stories, designs, characters, morals and more besides to fill in this deep pit of stigma.

Prime examples of this are ‘Night in the Woods’ and ‘Aerannis’, both of which are indie titles that have inclusivity and representation as factors in ways that aren’t preachy. Unlike the popular game ‘Gone Home’ which is described as a “walking simulator” and gives the player a more passive role in the story, these artistic indie games are full of adventure and action.

Night in the Woods sees Mae returning home after dropping out of college and witnessing the changes both physically and socially. While it is also a story-heavy exploration, the majority of the cast appear somewhere on the LGBTQ+ spectrum, with Mae herself being pansexual. There is also Jackie, a transgender girl and several other characters who are gay/bisexual.

These topics are mentioned in very respectful and idealistic ways, so there are no “gay trauma” cliches or stereotypes present making for a unique and inclusive experience. Aerannis is more subtle in its execution, given that you play a transgender hitwoman in a striking retro aesthetic stealth action shooter. The focus is more on gameplay and exciting 2D based battles, but the way indie games are breathing through the tired norm of “cis white straight man” as a protagonist is something to keep an eye on.

It could be said that the indie scene has promoted larger developers to do the same in various games, a major example being gender representation in Call of Duty Black Ops: Cold War with a non-binary character option. While character gender choice has been around for a long time in series’ like Fable or Mass Effect, they’ve often been limited to the gender binary. Non-binary people are also gradually increasing in their appearances throughout gaming culture, from protagonists in indie games like Undertale to upcoming triple-A game releases like Goodbye Volcano High coming to the PS5.

In spite of hateful mindsets determined to divide us as people and as a gaming community, positive progress is still clearly being made. To any readers battling with themselves and/or people they know, remember that your sexual/gender identity is valid, and supporting these decisions in games is one of the best ways you can personally raise awareness for LGBTQ+ representation on a global scale.

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LGBTQ+ Representation In Games, Organisations and Support for Pride Month

Happy Pride Month everyone! 

We’re proud to spotlight a variety of different things for Pride month, including games with LGBTQ+ representation, organisations and charities doing brilliant work for the LGBTQ+ community, specific resources and helplines.


Support

We have a list of LGBTQ+ specific resources available at our Find Help page, or at our information page.

Albert Kennedy Trust – The Albert Kennedy Trust supports LGBTQ+ young people aged 16-25 in the UK who are homeless or living in a hostile environment.

LGBT Foundation – The LGBT Foundation provides advice, support and information for LGBT people via their helpline.

London Friend – A support group for LGBT mental health and wellbeing. They offer specific trans and intersex support.

MindOut – A LGBTQ+ dedicated mental health service. Phone – 01273 234839

TransUnite – TransUnite is a great resource which can help you find your nearest trans support group.

Stonewall – Service Stonewall is a leading LGBTQ+ charity which provides a helpline for any LGBTQ+ person seeking support. Phone – 0300 330 0630 – 10:00am – 10:00pm

Trevor Project – A charity providing dedicated support to LGBTQ+ under 25’s. Phone – 1-866-488-7386 – 24/7/365


Organisations, Groups and Charities

Out Making Games – Out Making Games (OMG) are here to connect and empower the LGBTQ+ community working in the games industry across the UK, by addressing and overcoming the barriers that exist for LGBTQ+ professionals in the industry, both by transforming policies and institutions, and by changing hearts and minds through education. OMG are a partner and friend of Safe In Our World, and we’re delighted to support each other.

Gayming Magazine – The Gayming Magazine is a global magazine for the LGBTQ+ video games community, with games features, news, reviews and events including Digi Pride 2021!

Ukie’s Raise The Game Pledge – #RaiseTheGame is designed to inspire meaningful, cultural and behavioural change in all games businesses, companies and organisations – whatever your size and wherever you are in your journey. We’re proud to work alongside Ukie and be a partner of this pledge.

Trans Lifeline – Trans Lifeline provides trans peer support for our community that’s been divested from police since day one. Run by and for trans people.

Peer2PeerLive – Peer2Peer.Live is an opt-in discoverability tool for marginalized streamers and viewers to find each other through robust identity-based tagging.

Represent Me – A not-for-profit helping marginalised communities through resources, training, and support. Represent Me also has a huge database detailing representation in games here where you are able to search by keywords for to find games based on multiple LGBTQ+ representation options.

LGBTQ+ Representation in Games

As part of Pride Month, we wanted to collate a wonderful list of games, stories, themes and characters that are representative of the LGBTQ+ community.

If you’re looking for a new game to play, it could be in the list below. Having characters to connect to, resonate with or be able to shape to be any identity is incredibly important. Below, we have collated different examples of existing LGBTQ+ representation across a variety of genres of games, and we’d love to hear your favourites too. 

Whilst there are a number of games that feature LGBTQ+ NPCs and protagonists, such as Borderlands, Persona, Overwatch and Valkeryie Chronicles (and lots more), we wanted to highlight a handful below!

If you’re looking for a specific representation and role that they play, Represent.Me as mentioned above is a fantastic place to start!


Coming Out Simulator

Coming Out Simulator 2014 is an interactive fiction video game made by Canadian developer Nicky Case. The semi-autobiographical game was released on 1 July 2014 as a submission for the Nar8 Game Jam. Inspired by real-life events, Coming Out Simulator 2014 is intended to help LGBT youth to understand their sexuality.

Joe Donnelly discussed Nicky Case’s other games which all deliver powerful messages.


The Last Of Us 1 and 2

The Last Of Us features Ellie’s love life which delves deep into her relationship with Dina. Lev identifies as Trans, and Bill and Frank in the first game were in a gay relationship.  


Life Is Strange 1 and 2 

Max identifies as bisexual, with the game featuring other characters within LGBTQ+ as-well. 


Mass Effect   

Mass Effect lets you romance any of the genders and also has LGBTQ+ characters.


Dragon Age 1, 2 and Inquisition

Dragon Age lets you romance any of the genders. It also features LBGTQ Characters.


Ace Attorney 

Jean Armstrong from Phoenix Wright: Ace Attorney Trials and Tribulations is revealed to be a gay cis man who likes to perform non-passing drag. 


Baldurs Gate 1, 2 and expansions

Dorn II-Khan is Bisexual, Mishena is a Trans Woman.


Destiny

Osiris Saint-14 is gay, the game designer Robert Brooke wrote the two characters as a couple. Despite it being initially vague, in Destiny 2 there was a lot more detail released about their relationship. 


Divinity Original Sin 

Ifan Ben-Mezd, Red Prince, Lohse, Fane, Beast, Sebille and Butter present as Pansexual/Bisexual.  


Fable 1, 2 and 3 

Fable lets you marry, or get in a relationship with NPC townspeople of the same sex.  


Fallout Series

LGBTQ characters with advantages to choosing same sex relationships in New Vegas and other titles within the franchise.


Final Fantasy Series 

  

The game features a lot of LGBTQ+ representation. Final Fantasy 14 also has Gay Marriage.


Shadow Hearts Series

Gay characters with backstories.


The Sims 

The Sims lets you identify who you want to identify as.


The Walking Dead Telltale Series – Features characters that identify as LGBTQ+ 


Stardew Valley – LGBTQ+ you can romance and marry same sex characters.  


Assassins Creed Odyssey – You can romance same-sex characters.    

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Coming out, chilling out and welcoming in: the wonderful games of Nicky Case by Joe Donnelly

Nicky Case is a Canadian indie developer whose free and readily accessible browser games challenge us to think differently on a range of sensitive subjects which can hugely impact our mental health.

Coming Out Simulator is a semi-autobiographical text-based adventure that asks players to weigh up the pros and cons of coming out to traditionalist, conservative parents. Parables of the Polygons explores collective cultural bias and how seemingly harmless decisions can have distinctly harmful consequences for segregated communities. And Adventures With Anxiety offers a unique take on exploring the body’s natural response to stress by placing players in control of anxiety itself.

When we talk about video games as learning tools, Nicky’s wholesome, intuitive and thought-provoking games are up there with the best – whether you can relate directly to their subject matters or not, their scope to educate and inform is second to none. They are personable in nature, conversational and perfectly suited as browser games, to be enjoyed free of charge at the click of a mouse.

Here, we examine what makes each game tick and stand out from the crowd.


Coming Out Simulator

Coming Out Simulator claimed first prize at the NR8 Game Jam in 2014, under the theme “stepping outside your comfort zone”. Pulling from Case’s own lived experience, the game introduces its themes subtly at first – via dialogue prompts, players can choose how they broach the subject of coming out: either gingerly, matching their parents’ reprehension; or by doing so with vociferous defiance, rebelling against their parents’ outmoded outlook.

What unfolds is an often comical, sometimes sad, but always enlightening tale which shines a light on narrowmindedness, confidence and courage through the lens of sexuality, being yourself and being accepted for who you are.

As a straight male who grew up in Glasgow in the 1990s, my exposure to the LGBTQ+ scene was limited. Activities or actions which were perceived as different or other were often billed as “gay”, “bent” or “queer”, and while not intended as homophobic slurs, that’s exactly what they are. Games like Coming Out Simulator can help cement the rejection of casual homophobia.

I consider myself a rational-minded person, which means I’ve always appreciated the personal and social challenges coming out must present those who strive to do so. But Coming Out Simulator really helped me understand it – at least, as much as I could from a heterosexual standpoint. By putting me in the shoes of a gay character, I was in turn better able to empathise with the scenario. To this end, it’s no surprise Case has received tonnes of positive feedback from players who’ve found themselves in similar situations in real life.


Parables of the Polygons

Parables of the Polygons is a collaboration between Nicky Case and indie developer Vi Hart which is based on the work of game theorist and Nobel Prize winner Thomas Schelling. In his 1971 academic paper titled ‘Dynamic Models of Segregation’, Schelling outlined how a small preference to live next door to neighbours of the same colour could result in the complete segregation of entire communities – illustrated crudely by coins and graph paper.

In Parables of the Polygons, Case and Hart replicate Schelling’s work with a simple interface that asks players to move blue squares and yellow triangles around a grid in order to encourage diversity. Levels can only be completed when each shape is happy in their allotted space, spared from complete isolation in an area populated by their polygonal opposites. Ultimately, Parables of the Polygons strives to illustrate the so-called “tipping-point” in society and the challenges of achieving total equality. No one naturally wants to be an absolute minority, yet in a world where notions of segregation and pre-conceived stigma persist, even passive bias avoidance doesn’t work – active measures are all that can force change.

Parables of the Polygons was released in 2015, but is arguably more important than ever in today’s ever-divided world. The Black Lives Matter movement alone proves there’s a long way to go in race relations terms on a global scale; while the isolation wrought by the ongoing global pandemic underlines the need to unite and lean into what makes our multicultural societies so special.

At the time of writing, Case and Hart’s game has been translated into 11 languages, including Japanese and Arabic. Now, while I’m of the view games like this can help alter how we view segregation in the real world, I also believe seeing teams of blue squares and yellow triangles smiling together side-by-side will warm your heart in real life.


Adventures With Anxiety

Today, there are so many brilliant video games which explore anxiety through the eyes of their protagonist – Will O’Neill’s Actual Sunlight, Matt Gilgenbach’s Neverending Nightmares and Zoe Quinn’s Depression Quest are but a few stellar examples which spring to mind.

But what if a game presented anxiety as the protagonist itself? Hardly orthodox but that’s exactly what Nicky Case’s Adventures With Anxiety does. Mind blown, right?

By asking the player: what is the function of fear? Adventures with Anxiety helps players understand what the function of anxiety actually is and, in turn, better positions them to deal with the disorder in daily life. In practice, the game is an intriguing mix of the puzzle, fighting and narrative adventure genres, and is the result of copious Google Scholar research into various methods of treating anxiety, including CBT, Psychodynamic and humanist therapy.

While keen not to spoil the plot here – you should experience that for yourself – the game ultimately sees players controlling anxiety and the human they look after concurrently, so as to maintain a rounded learning approach.

As someone who has been diagnosed with depression and anxiety disorder, Adventures of Anxiety has made me reconsider how I view anxiety myself, and also how it can affect others different to how it impacts on me. Since its release in 2018, Case has been wowed by players who’ve reported their own therapists to have recommended Adventures With Anxiety, which tells you everything you need to know about its standing in the modern mental health discourse.


Nicky Case’s full repertoire of games is absolutely worth checking out in, however each browser game explored here can be played free-of-charge here:

Coming Out Simulator
Parables of the Polygons
Adventures of Anxiety


Joe Donnelly
Joe Donnelly is a Glaswegian writer, video games enthusiast and mental health advocate. He has written about both subjects for The Guardian, VICE, his narrative non-fiction book Checkpoint, and believes the interactive nature of games makes them uniquely placed to educate and inform.

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A Look at LGBTQ+ Mental Health in the Games Industry by Suneet Sharma

The Ukie UK Games Industry Census from 2020 recently shone a spotlight on many areas of mental health. The focus of this article will be the representation of LGBTQ+ mental health and highlighting some of the key resources that may help those who identify as, or wish to support someone who is, LGBTQ+.

The 2020 survey was the “most comprehensive and detailed assessment of diversity within the UK games industry workforce ever conducted” with over 3,200 games workers providing responses. It found that 21% respondents identified as LGBTQ+, a significantly higher proportion than the national average which sat at between 3-7%. As Safe In Our World states “the videogames industry creates incredible worlds where a huge number of vulnerable people find refuge.”

What is concerning is that the prevalence of depression and anxiety within the LGBTQ+ group was in some cases double the number of cases within the heterosexual community. This was particularly the case with those who identified as bisexual.

Unfortunately, these findings are not surprising. As the survey points out, higher rates of anxiety and depression among LGBTQ+ people are commonplace in society. Feelings of difference and being subject to harassment, persecution and having a lack of role models can all contribute to feelings of isolation. As a gay man who has been diagnosed with depression myself, I can say firsthand that at times I felt isolated and different from my peers, something which contributes to negative thought cycles and patterns. In some cases, people I know have been subject to homelessness as a result of their parents not accepting their LGBTQ+ status. The Albert Kennedy Trust helps young people who face these issues.

Turn your focus to the trans community and you find even more concerning statistics with the census finding that rates of anxiety and depression are almost triple the national average:

Again, these findings were consistent with long term research into long term mental health conditions within the trans community as compared to the cis community.

It is unacceptable that these figures are commonplace. They reflect the different struggles these minorities face in acceptance. However, this does not have to be the narrative in relation to LGBTQ+ people and mental health. Much can be done to help assimilate change and support those who are feel marginalised. Charities such as Mermaids provide excellent support to trans children and their parents with matters such as gender reassignment and mental health.

Out Making Games

OMG is a gaming industry wide LGBTQ+ group that supports its members in their path through the industry. OMG runs events, provides networking opportunities and establishes support for LGBTQ+ people throughout the industry. The Group also publishes guidance for games studios on increasing equality and diversity throughout recruitment and talent retention. Groups like OMG are key to help tackle the unique challenges faced by LGBTQ+ people within the industry and support wellbeing.

We spoke to Michael Othen from Out Making Games (OMG) who said:

“The games industry is becoming a far more diverse and inclusive space, but mental health issues are still disproportionately high. Our goal with Out Making Games is to build a network that supports its members and amplifies their voices, so that we can help make the industry more welcoming, regardless of sexual orientation or gender identity.”

Resources for LGBTQ+ Mental Health

There are some amazing charities and support groups at the forefront of the difficulties between the intersection of mental health and LGBTQ+ status. These groups acknowledge and focus on the unique challenges faced by these groups, providing bespoke LGBTQ+ services. Here is a short, and by no means exhaustive, list of LGBTQ+ resources that may help you and those you care about in finding support for mental wellbeing. All the services below are free of charge.

A note for allies and parents

It may be that you are an ally or a parent who is concerned about another’s wellbeing. Whilst there is no one size fits all support its important you find a process and outlet that works for the concerned party. Be sensitive to their own journey in respect to both their sexuality and their mental health. Perhaps take steps to educate yourself by contacting one of these groups first so you can provide considered, meaningful support where appropriate. Always remember to respect the privacy of those involved.

 

RESOURCES:

Albert Kennedy Trust

The Albert Kennedy Trust supports LGBTQ+ young people aged 16-25 in the UK who are homeless or living in a hostile environment.

LGBT Foundation

The LGBT Foundation provides advice, support and information for LGBT people via their helpline, 0345 3 30 30 30.

London Friend

A great support group for LGBT mental health and wellbeing. They offer specific trans and intersex support.

MindOut

A LGBTQ+ dedicated mental health service. You can call them on 01273 234839 or contact them online for support.

TransUnite

TransUnite is a great resource which can help you find your nearest trans support group.

Trevor Project

A charity providing dedicated support to LGBTQ+ under 25’s.

Stonewall’s Information

Service Stonewall is a leading LGBTQ+ charity which provides a helpline for any LGBTQ+ person seeking support. You can contact their LGBT Switchboard between 10:00am – 10:00pm on 0300 330 0630.

 

Whilst these great organisations and the census itself is a great positive step in the right direction, these figures serve to highlight that the difficulties faced by the LGBTQ+ community are serious and there is always more that can be done. To this end, please follow the links provided if you wish to support these organisations or donate.


*Please note Suneet Sharma is not a mental health professional and this article is based upon opinion and is not a substitute for professional advice.

**A copy of the full Ukie Report can be found here.

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