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Tag - video games

News

Be in Safe In Our World’s Video Campaign

Safe In Our World is calling all gamers out there to help us champion everyone’s mental health throughout our industry. Through games and play we share the stories that billions of people across the world engage with. We want to...

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News

LGBTQIA+ Characters In Video Games: A Spotlight

We’ve seen developments over the years in more characters within video games identifying as LGBTQ+, and whilst there is still more work to do, we wanted to celebrate some of our favourite kickass characters from games that are in the...

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News

The Beginner’s Guide – A Subtle yet Powerful Trans Allegory by Ruby Modica

The Beginner’s Guide (TBG) is an environmental narrative game written by Davey Wreden and tells of his experience with a friend who used to make games. TBG is a tightly written venture that poses many questions but answers only a...

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News

Play Your Way with Safe In Our World this Mental Health Month

For mental health month this year, we’re encouraging you to play your way. Playing the games that mean the most to us is how we thrive on our personal connections with mental health and gaming. Whether you choose Animal Crossing...

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Crisis Hub

Safe in your Virtual World: Using videogames as a healthy mental break from the news

Booting up your favourite game can prove a welcome respite from stressful events and give your brain a chance to relax a little. It should come as little surprise that Safe in our World would happily support the use of...

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News

We Can’t Stress This Enough – How Intense Games Can Be Relaxing by Ruby Modica

At its heart, gaming is rooted in experiencing escapism. A fantastical experience that requires active user input means that a lot of brainpower and focus is required to properly immerse a player into their adventure. Similar to music, there are...

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News | Stories

Keep On Keeping On: Death Stranding Proves That Positivity Promotes Successful Change by Kieran Harris

Change. It’s a scary word and one that can unleash a wave of anxiety and crippling doubt when we know that it’s coming. Change can come in many forms, be it our appearance, location, workplace or even what we have...

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News

Video Games And SAD: What To Play In Winter by Callum Self

When it comes to Winter, many rejoice as the cold weather makes for a warm home, hot beverages and fluffy socks. But for many, it’s a time where anxiety and depression is at its worst. SAD, also known as Seasonal...

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Stories

What Remains After ‘Edith Finch’ – by Harry Stainer

After my Grandad’s funeral I went into his old bedroom and as I looked around the room, I spotted many of his belongings – his fake Rolex watches, his books and old fishing gear, a hat he always used to...

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Stories

Is BioShock a Christmas game? How Rapture helps me through the festive period following the death of my uncle by Joe Donnelly

The festive season is a time for giving. A time for family and for friends, for pulling crackers, wearing silly paper crowns and reading aloud even sillier jokes. It’s a time for watching too many novelty television specials that haven’t...

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News

Safe In Our World Is Hiring New Trustees

A fantastic opportunity has come up at Safe in Our World for new Trustees to join our Board. See our Job Role Description here. To complement our current board members, we are particularly interested in hearing from people with skills and...

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News

Unpacking Is An Unexpected Delight That Makes Me Feel At Home by Richard Breslin

Shortly before its release on Xbox Game Pass, I had seen the thumbnail for a game called “Unpacking.” The name of the game didn’t draw me much too it, but I remember having a feeling of warmth appreciating the artwork....

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News

The Good Old Days: How gaming nostalgia can provide a virtual comfort blanket by Ian Collen

There’s an old joke about nostalgia not being as good as it used to be, but the truth is that, certainly within gaming circles, there’s never been a better time to revel in days gone by. Whether its going full...

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News

Safe In Our World Celebrates 2nd Anniversary As New Initiatives Drive Progress Towards Helping Millions Worldwide

On World Mental Health Day 2021, Safe In Our World officially celebrates it’s 2nd anniversary! From expanding the initial target of training 50 community managers to delivering mental health first aid training to nearly 200 community managers globally by the...

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News

Safe In Our World Launch Safe Space: a Mental Health Podcast

We’re delighted to launch the Safe In Our World Podcast: Safe Space! The podcast will be hosted by the Safe In Our World Team: Rosie Taylor, Jake Smith and Sarah Sorrell, and will feature a multitude of guests to discuss...

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News | Stories

“The Benefits of Finding Mindfulness in Virtual Reality” by Jack Ramage

Mindfulness is the basic human ability to be fully present, aware of where we are and what we’re doing, and not overly reactive or overwhelmed by what’s going on around us. Time and time again, mindfulness has been shown to...

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News

My.Games Launch Mental Health Survey with Safe In Our World

Following our recent partnership announcement with My.Games, we’re delighted to have launched a mental health survey to gather more information on gamers across the world. Through both My.Games in-game mobile opportunities, and through this link you can access and take...

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News

“Teamwork in Thomas Was Alone” by Ben Huxley

A few months ago, a friend introduced me to a gem from 2013; a simplistic looking indie release called Thomas Was Alone. Created by Mike Bithell, it was originally a flash-based browser game (remember those?) so we couldn’t be further...

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News

Life Is Strange Through The Lens by Georgie Peru

Playing as Max, an 18-year-old photography student, Life is Strange was primarily developed to deal with the struggles teenagers face. The game covers difficult subjects including cyber-bullying, mental illness, and suicide. When Max was a young girl, she was given...

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News

Red Dead Redemption 2 and Burnout

Burnout is a common thing felt around every industry there is, but in the games industry, especially for developers, content creators and gamers, burnout is rife within. The definition of burnout features below: “Burn-out is a syndrome conceptualized as resulting...

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News

Roguelike Setbacks by Ben Huxley

After hearing so many good things about Supergiant’s Hades, I decided to give it a go, and, in doing so, dip my toes into a roguelike for the first time. For those out of the know, a roguelike is a...

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News

MY.GAMES announces partnership with video games mental health charity Safe In Our World

The partnership will support a series of initiatives to create awareness for the charity and help gamers and game developers around the world access important mental health resources. Global gaming brand MY.GAMES is delighted to announce that it is extending...

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News

Official Safe In Our World Merchandise

We have launched our official Safe In Our World merchandise in partnership with Seven Squared! You can now support the charity through purchases of our classic line of merch, including t-shirts and hoodies in various brand colours. Click here to...

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Uncategorised

Gina Jackson OBE Joins Safe In Our World As New CEO

We are pleased to announce Dr. Gina Jackson OBE has joined the charity as CEO. Dr. Gina Jackson OBE is a Video Games Industry pioneer, becoming an OBE in the 2020 Queen’s Birthday Honours, she was a recent recipient of...

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